Files
2026-04-22 15:51:07 +02:00

19 lines
516 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "FortAnimInput_SpeedWarping.h"
#include "FortAnimInputBlueprintLibrary.generated.h"
class UAnimInstance;
UCLASS(Blueprintable)
class UFortAnimInputBlueprintLibrary : public UObject {
GENERATED_BODY()
public:
UFortAnimInputBlueprintLibrary();
UFUNCTION(BlueprintCallable)
static void UpdateFortAnimInput_SpeedWarping(const FFortAnimInput_SpeedWarping& AnimInput, UAnimInstance* InAnimInstance, float InSpeedScale);
};