Files
2026-04-22 15:51:07 +02:00

32 lines
960 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "GameplayTagContainer.h"
#include "GameplayTagContainer.h"
#include "FortAnalyticsData.generated.h"
UCLASS(Blueprintable)
class FORTNITEGAME_API UFortAnalyticsData : public UDataAsset {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTagContainer DownedOrFinishTagWhitelist;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FGameplayTag> WhiteListTags;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTag BanhammerTag;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTag RemovedFromGameTag;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTag LoggedOutTag;
public:
UFortAnalyticsData();
};