Files
UnrealEvent/Project/Source/FortniteGame/Public/FortAnalyticsClientEngagementsManager.h
2026-04-22 15:51:07 +02:00

13 lines
310 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "FortAnalyticsClientEngagementsManager.generated.h"
UCLASS(Blueprintable)
class FORTNITEGAME_API UFortAnalyticsClientEngagementsManager : public UObject {
GENERATED_BODY()
public:
UFortAnalyticsClientEngagementsManager();
};