mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "InputCoreTypes.h"
|
|
#include "EFortInputActionGroup.h"
|
|
#include "ESubGame.h"
|
|
#include "FortActionKeyMapping.generated.h"
|
|
|
|
USTRUCT(BlueprintType)
|
|
struct FORTNITEGAME_API FFortActionKeyMapping {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName ActionName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
EFortInputActionGroup ActionGroup;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
ESubGame SubGameUsedIn;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText LocalizedCategory;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText LocalizedName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FKey KeyBind1;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FKey KeyBind2;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float InputScale;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bIsAxisMapping;
|
|
|
|
FFortActionKeyMapping();
|
|
};
|
|
|