Files
UnrealEvent/Project/Source/FortniteGame/Public/FortAbilityTask_PlayAnimWaitTarget.h
2026-04-22 15:51:07 +02:00

49 lines
2.0 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "AbilityTask.h"
#include "GameplayEffectTypes.h"
#include "GameplayTagContainer.h"
#include "EFortGameplayAbilityMontageSectionToPlay.h"
#include "EFortSharedAnimationState.h"
#include "FortGameplayAbilityMontageInfo.h"
#include "WaitTargetSelectionDelegateDelegate.h"
#include "FortAbilityTask_PlayAnimWaitTarget.generated.h"
class UAnimMontage;
class UFortAbilityTask_PlayAnimWaitTarget;
class UGameplayAbility;
UCLASS(Blueprintable, MinimalAPI, NotPlaceable)
class UFortAbilityTask_PlayAnimWaitTarget : public UAbilityTask {
GENERATED_BODY()
public:
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FWaitTargetSelectionDelegate Triggered;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FWaitTargetSelectionDelegate Cancelled;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FWaitTargetSelectionDelegate Completed;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FFortGameplayAbilityMontageInfo MontageInfo;
public:
UFortAbilityTask_PlayAnimWaitTarget();
UFUNCTION(BlueprintCallable)
static UFortAbilityTask_PlayAnimWaitTarget* PlayAnimWithMontageInfoAndWaitForTrigger(UGameplayAbility* OwningAbility, FName TaskInstanceName, const FFortGameplayAbilityMontageInfo& NewMontageInfo, EFortSharedAnimationState AnimState);
UFUNCTION(BlueprintCallable)
static UFortAbilityTask_PlayAnimWaitTarget* PlayAnimWaitTarget(UGameplayAbility* OwningAbility, FName TaskInstanceName, UAnimMontage* MontageToPlay, EFortSharedAnimationState AnimState, EFortGameplayAbilityMontageSectionToPlay SectionToPlay, FName OverrideSection);
UFUNCTION(BlueprintCallable)
void OnTargetDataReadyCallback(const FGameplayAbilityTargetDataHandle& TargetData, FGameplayTag ApplicationTag);
UFUNCTION(BlueprintCallable)
void OnTargetDataCancelledCallback();
};