Files
2026-04-22 15:51:07 +02:00

22 lines
647 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "FortAIFunctionLibrary.generated.h"
class AActor;
UCLASS(Blueprintable)
class FORTNITEGAME_API UFortAIFunctionLibrary : public UBlueprintFunctionLibrary {
GENERATED_BODY()
public:
UFortAIFunctionLibrary();
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
static void MakeNoiseEventAtLocation(AActor* NoiseMaker, float MaxRange, const FVector& NoiseLocation);
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
static void MakeNoiseEvent(AActor* NoiseMaker, float MaxRange);
};