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22 lines
647 B
C++
22 lines
647 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "FortAIFunctionLibrary.generated.h"
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class AActor;
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UCLASS(Blueprintable)
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class FORTNITEGAME_API UFortAIFunctionLibrary : public UBlueprintFunctionLibrary {
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GENERATED_BODY()
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public:
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UFortAIFunctionLibrary();
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
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static void MakeNoiseEventAtLocation(AActor* NoiseMaker, float MaxRange, const FVector& NoiseLocation);
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
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static void MakeNoiseEvent(AActor* NoiseMaker, float MaxRange);
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};
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