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28 lines
1.0 KiB
C++
28 lines
1.0 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "EFortEncounterDirection.h"
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#include "FortAIEncounterQueryDirectionTracker.generated.h"
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USTRUCT(BlueprintType)
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struct FFortAIEncounterQueryDirectionTracker {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bHasTriedPreviousDirections;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<TEnumAsByte<EFortEncounterDirection::Type>> PreviousQueryDirections;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<TEnumAsByte<EFortEncounterDirection::Type>> ChosenDirections;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<TEnumAsByte<EFortEncounterDirection::Type>> FailedDirections;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<TEnumAsByte<EFortEncounterDirection::Type>> AvailableDirections;
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FORTNITEGAME_API FFortAIEncounterQueryDirectionTracker();
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};
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