Files
UnrealEvent/Project/Source/FortniteGame/Public/FortAIEncounterPawnDifficultyLevelModifier.h
2026-04-22 15:51:07 +02:00

20 lines
625 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/CurveTable.h"
#include "GameplayTagContainer.h"
#include "FortAIEncounterPawnDifficultyLevelModifier.generated.h"
USTRUCT(BlueprintType)
struct FFortAIEncounterPawnDifficultyLevelModifier {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTagQuery EncounterTagRequirementsQuery;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FCurveTableRowHandle DifficultyLevelModifierCurve;
FORTNITEGAME_API FFortAIEncounterPawnDifficultyLevelModifier();
};