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20 lines
625 B
C++
20 lines
625 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/CurveTable.h"
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#include "GameplayTagContainer.h"
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#include "FortAIEncounterPawnDifficultyLevelModifier.generated.h"
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USTRUCT(BlueprintType)
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struct FFortAIEncounterPawnDifficultyLevelModifier {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGameplayTagQuery EncounterTagRequirementsQuery;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FCurveTableRowHandle DifficultyLevelModifierCurve;
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FORTNITEGAME_API FFortAIEncounterPawnDifficultyLevelModifier();
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};
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