Files
2026-04-22 15:51:07 +02:00

24 lines
652 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FlightControlSurfaces.generated.h"
USTRUCT(BlueprintType)
struct FFlightControlSurfaces {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float RudderAngle;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float AileronAngle;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float ElevatorAngle;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float FlapAngle;
FORTNITEGAME_API FFlightControlSurfaces();
};