Files
2026-04-22 15:51:07 +02:00

30 lines
814 B
C++

#pragma once
#include "CoreMinimal.h"
#include "EFireModeType.h"
#include "FireModeData.generated.h"
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FFireModeData {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bAutoFireIsEnabled;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool b3DTouchEnabled;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bTapToShootEnabled;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bAlwaysShowDedicatedButton;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EFireModeType FireModeType;
public:
FFireModeData();
};