Files
2026-04-22 15:51:07 +02:00

17 lines
373 B
C++

#pragma once
#include "CoreMinimal.h"
#include "ExitCraftSpawnData.generated.h"
class UFortAthenaExitCraftInfo;
USTRUCT(BlueprintType)
struct FExitCraftSpawnData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFortAthenaExitCraftInfo* ExitCraftInfo;
FORTNITEGAME_API FExitCraftSpawnData();
};