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38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "EFortEncounterDirection.h"
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#include "EncounterEnvironmentQueryInfo.h"
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#include "EncounterEnvironmentQueryInstance.generated.h"
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class ABuildingRift;
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USTRUCT(BlueprintType)
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struct FEncounterEnvironmentQueryInstance {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FEncounterEnvironmentQueryInfo EnvironmentQueryInfo;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 QueryID;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bIsWaitingForQueryResults;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TEnumAsByte<EFortEncounterDirection::Type> ChosenDirection;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FVector> QueryLocations;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<ABuildingRift*> FoundRifts;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 NumTimesUsed;
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FORTNITEGAME_API FEncounterEnvironmentQueryInstance();
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};
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