Files
UnrealEvent/Project/Source/FortniteGame/Public/EditorOnlyBuildingInstanceMaterialParameters.h
2026-04-22 15:51:07 +02:00

26 lines
828 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Materials/MaterialInstance.h"
#include "Materials/MaterialInstance.h"
#include "Materials/MaterialInstance.h"
#include "EditorOnlyBuildingInstanceMaterialParameters.generated.h"
USTRUCT(BlueprintType)
struct FEditorOnlyBuildingInstanceMaterialParameters {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FScalarParameterValue> ScalarParams;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FVectorParameterValue> VectorParams;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FTextureParameterValue> TextureParams;
public:
FORTNITEGAME_API FEditorOnlyBuildingInstanceMaterialParameters();
};