Files
2026-04-22 15:51:07 +02:00

19 lines
457 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/NetSerialization.h"
#include "EarnedBadgeEntry.h"
#include "EarnedBadgeEntryArray.generated.h"
USTRUCT(BlueprintType)
struct FEarnedBadgeEntryArray : public FFastArraySerializer {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FEarnedBadgeEntry> Items;
public:
FORTNITEGAME_API FEarnedBadgeEntryArray();
};