Files
2026-04-22 15:51:07 +02:00

24 lines
480 B
C++

#pragma once
#include "CoreMinimal.h"
#include "EFortReloadFXState.generated.h"
UENUM(BlueprintType)
enum class EFortReloadFXState : uint8
{
ReloadStart,
ReloadCartridge,
ReloadEnd,
Max_None
};
/* using this gives errors somehow in FortWeapon.h on OnPlayReloadFX so we use enum class
UENUM(BlueprintType)
namespace EFortReloadFXState {
enum Type {
ReloadStart,
ReloadCartridge,
ReloadEnd,
Max_None,
};
}*/