Files
UnrealEvent/Project/Source/FortniteGame/Public/EFortBuildingInitializationReason.h
2026-04-22 15:51:07 +02:00

19 lines
347 B
C

#pragma once
#include "CoreMinimal.h"
#include "EFortBuildingInitializationReason.generated.h"
UENUM(BlueprintType)
enum class EFortBuildingInitializationReason : uint8
{
StaticallyPlaced,
Spawned,
Replaced,
LoadedFromSave,
DynamicBuilderPlaced,
PlacementTool,
TrapTool,
None,
};