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2026-04-22 15:51:07 +02:00

18 lines
428 B
C++

#pragma once
#include "CoreMinimal.h"
#include "BaseVariantDef.h"
#include "DynamicVariantDef.generated.h"
class UVariantTypeBase;
USTRUCT(BlueprintType)
struct FDynamicVariantDef : public FBaseVariantDef {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
TArray<UVariantTypeBase*> DynamicVariants;
FORTNITEGAME_API FDynamicVariantDef();
};