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18 lines
428 B
C++
18 lines
428 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "BaseVariantDef.h"
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#include "DynamicVariantDef.generated.h"
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class UVariantTypeBase;
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USTRUCT(BlueprintType)
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struct FDynamicVariantDef : public FBaseVariantDef {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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TArray<UVariantTypeBase*> DynamicVariants;
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FORTNITEGAME_API FDynamicVariantDef();
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};
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