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23 lines
593 B
C++
23 lines
593 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "Styling/SlateBrush.h"
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#include "DynamicLandData.generated.h"
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USTRUCT(BlueprintType)
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struct FDynamicLandData {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FVector WorldPosition;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FSlateBrush LandBrush;
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FORTNITEGAME_API FDynamicLandData();
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};
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