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19 lines
444 B
C++
19 lines
444 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Distributions/DistributionFloat.h"
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#include "SoundParticleModuleBase.h"
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#include "DragBySoundModule.generated.h"
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UCLASS(Blueprintable, EditInlineNew)
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class UDragBySoundModule : public USoundParticleModuleBase {
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GENERATED_BODY()
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public:
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private:
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UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
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FRawDistributionFloat DragByMagnitude;
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public:
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UDragBySoundModule();
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};
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