Files
2026-04-22 15:51:07 +02:00

19 lines
444 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Distributions/DistributionFloat.h"
#include "SoundParticleModuleBase.h"
#include "DragBySoundModule.generated.h"
UCLASS(Blueprintable, EditInlineNew)
class UDragBySoundModule : public USoundParticleModuleBase {
GENERATED_BODY()
public:
private:
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
FRawDistributionFloat DragByMagnitude;
public:
UDragBySoundModule();
};