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30 lines
1018 B
C++
30 lines
1018 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "BehaviorTree/Blackboard/BlackboardKeyType.h"
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#include "GameplayTagContainer.h"
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#include "ETargetDistanceComparisonType.h"
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#include "DistanceToTargetComparison.generated.h"
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USTRUCT(BlueprintType)
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struct FDistanceToTargetComparison {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bUseOverriddenValue;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float OverriddenValue;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGameplayTagContainer DistanceDataTags;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TEnumAsByte<EArithmeticKeyOperation::Type> Operator;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TEnumAsByte<ETargetDistanceComparisonType::Type> ComparisonType;
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FORTNITEGAME_API FDistanceToTargetComparison();
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};
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