Files
2026-04-22 15:51:07 +02:00

30 lines
1018 B
C++

#pragma once
#include "CoreMinimal.h"
#include "BehaviorTree/Blackboard/BlackboardKeyType.h"
#include "GameplayTagContainer.h"
#include "ETargetDistanceComparisonType.h"
#include "DistanceToTargetComparison.generated.h"
USTRUCT(BlueprintType)
struct FDistanceToTargetComparison {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bUseOverriddenValue;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float OverriddenValue;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTagContainer DistanceDataTags;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TEnumAsByte<EArithmeticKeyOperation::Type> Operator;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TEnumAsByte<ETargetDistanceComparisonType::Type> ComparisonType;
FORTNITEGAME_API FDistanceToTargetComparison();
};