Files
2026-04-22 15:51:07 +02:00

19 lines
495 B
C++

#pragma once
#include "CoreMinimal.h"
#include "AttributeSet.h"
#include "DifficultyRowProgression.generated.h"
USTRUCT(BlueprintType)
struct FDifficultyRowProgression {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName DifficultyRowName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FScalableFloat AdditiveDifficultyMod;
FORTNITEGAME_API FDifficultyRowProgression();
};