Files
2026-04-22 15:51:07 +02:00

13 lines
300 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortPartyMemberRepData.h"
#include "DevFortPartyMemberRepData.generated.h"
USTRUCT(BlueprintType)
struct FDevFortPartyMemberRepData : public FFortPartyMemberRepData {
GENERATED_BODY()
public:
FORTNITEGAME_API FDevFortPartyMemberRepData();
};