Files
2026-04-22 15:51:07 +02:00

18 lines
458 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/NetSerialization.h"
#include "DeployableBaseInstance.generated.h"
class ADeployableBasePlot;
USTRUCT(BlueprintType)
struct FDeployableBaseInstance : public FFastArraySerializerItem {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
ADeployableBasePlot* DeployableBase;
FORTNITEGAME_API FDeployableBaseInstance();
};