Files
2026-04-22 15:51:07 +02:00

19 lines
482 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/NetSerialization.h"
#include "DeployableBaseInstance.h"
#include "DeployableBaseArray.generated.h"
USTRUCT(BlueprintType)
struct FDeployableBaseArray : public FFastArraySerializer {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<FDeployableBaseInstance> DeployableBases;
public:
FORTNITEGAME_API FDeployableBaseArray();
};