Files
UnrealEvent/Project/Source/FortniteGame/Public/DelayedQuickBarActionContainer.h
2026-04-22 15:51:07 +02:00

19 lines
492 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/NetSerialization.h"
#include "DelayedQuickBarAction.h"
#include "DelayedQuickBarActionContainer.generated.h"
USTRUCT(BlueprintType)
struct FDelayedQuickBarActionContainer : public FFastArraySerializer {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FDelayedQuickBarAction> Items;
public:
FORTNITEGAME_API FDelayedQuickBarActionContainer();
};