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2026-04-22 15:51:07 +02:00

22 lines
639 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "CustomPartVectorParameter.generated.h"
USTRUCT(BlueprintType)
struct FCustomPartVectorParameter {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 MaterialIndexForVectorParameter;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName VectorParameterNameForMaterial;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FLinearColor VectorOverride;
FORTNITEGAME_API FCustomPartVectorParameter();
};