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25 lines
656 B
C++
25 lines
656 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "CustomPartTextureParameter.generated.h"
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class UTexture;
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USTRUCT(BlueprintType)
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struct FCustomPartTextureParameter {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 MaterialIndexForTextureParameter;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName TextureParameterNameForMaterial;
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UTexture> TextureOverride;
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public:
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FORTNITEGAME_API FCustomPartTextureParameter();
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};
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