Files
2026-04-22 15:51:07 +02:00

25 lines
656 B
C++

#pragma once
#include "CoreMinimal.h"
#include "CustomPartTextureParameter.generated.h"
class UTexture;
USTRUCT(BlueprintType)
struct FCustomPartTextureParameter {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 MaterialIndexForTextureParameter;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName TextureParameterNameForMaterial;
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UTexture> TextureOverride;
public:
FORTNITEGAME_API FCustomPartTextureParameter();
};