Files
UnrealEvent/Project/Source/FortniteGame/Public/CustomPartMaterialOverrideData.h
2026-04-22 15:51:07 +02:00

20 lines
533 B
C++

#pragma once
#include "CoreMinimal.h"
#include "CustomPartMaterialOverrideData.generated.h"
class UMaterialInterface;
USTRUCT(BlueprintType)
struct FCustomPartMaterialOverrideData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 MaterialOverrideIndex;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UMaterialInterface> OverrideMaterial;
FORTNITEGAME_API FCustomPartMaterialOverrideData();
};