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23 lines
544 B
C++
23 lines
544 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "CustomCosmeticModifierBase.generated.h"
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class AFortPlayerPawn;
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UCLASS(Abstract, Blueprintable, MinimalAPI)
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class ACustomCosmeticModifierBase : public AActor {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TWeakObjectPtr<AFortPlayerPawn> FortPlayerPawnPtr;
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public:
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ACustomCosmeticModifierBase();
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UFUNCTION(BlueprintCallable, BlueprintPure)
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bool IsInFrontEnd() const;
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};
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