Files
2026-04-22 15:51:07 +02:00

23 lines
544 B
C++

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "CustomCosmeticModifierBase.generated.h"
class AFortPlayerPawn;
UCLASS(Abstract, Blueprintable, MinimalAPI)
class ACustomCosmeticModifierBase : public AActor {
GENERATED_BODY()
public:
protected:
UPROPERTY(EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<AFortPlayerPawn> FortPlayerPawnPtr;
public:
ACustomCosmeticModifierBase();
UFUNCTION(BlueprintCallable, BlueprintPure)
bool IsInFrontEnd() const;
};