Files
UnrealEvent/Project/Source/FortniteGame/Public/CustomCharacterPartOwnerInterface.h
2026-04-22 15:51:07 +02:00

25 lines
844 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/Interface.h"
#include "GameplayTagContainer.h"
#include "CustomCharacterPartOwnerInterface.generated.h"
class USkeletalMeshComponent;
UINTERFACE(BlueprintType, meta=(CannotImplementInterfaceInBlueprint))
class FORTNITEGAME_API UCustomCharacterPartOwnerInterface : public UInterface {
GENERATED_BODY()
};
class FORTNITEGAME_API ICustomCharacterPartOwnerInterface : public IInterface {
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable)
virtual void PlayAnimationsMatchingQuery(const FGameplayTagQuery& TagQueryToMatch) PURE_VIRTUAL(PlayAnimationsMatchingQuery,);
UFUNCTION(BlueprintCallable)
virtual USkeletalMeshComponent* GetCustomizationRootSkeletalMeshComponent() const PURE_VIRTUAL(GetCustomizationRootSkeletalMeshComponent, return NULL;);
};