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25 lines
844 B
C++
25 lines
844 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Interface.h"
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#include "GameplayTagContainer.h"
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#include "CustomCharacterPartOwnerInterface.generated.h"
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class USkeletalMeshComponent;
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UINTERFACE(BlueprintType, meta=(CannotImplementInterfaceInBlueprint))
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class FORTNITEGAME_API UCustomCharacterPartOwnerInterface : public UInterface {
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GENERATED_BODY()
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};
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class FORTNITEGAME_API ICustomCharacterPartOwnerInterface : public IInterface {
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintCallable)
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virtual void PlayAnimationsMatchingQuery(const FGameplayTagQuery& TagQueryToMatch) PURE_VIRTUAL(PlayAnimationsMatchingQuery,);
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UFUNCTION(BlueprintCallable)
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virtual USkeletalMeshComponent* GetCustomizationRootSkeletalMeshComponent() const PURE_VIRTUAL(GetCustomizationRootSkeletalMeshComponent, return NULL;);
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};
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