Files
UnrealEvent/Project/Source/FortniteGame/Public/CustomCharacterPartAnimInstance_Soldier.h
2026-04-22 15:51:07 +02:00

21 lines
651 B
C++

#pragma once
#include "CoreMinimal.h"
#include "CustomCharacterPartAnimInstance.h"
#include "CustomCharacterPartAnimInstance_Soldier.generated.h"
class USkeletalMeshComponent;
UCLASS(Blueprintable, NonTransient)
class UCustomCharacterPartAnimInstance_Soldier : public UCustomCharacterPartAnimInstance {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
USkeletalMeshComponent* MeshToCopy;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float ScarfAlpha;
UCustomCharacterPartAnimInstance_Soldier();
};