Files
UnrealEvent/Project/Source/FortniteGame/Public/CustomCharacterPartAnimInstance_BaseTail.h
2026-04-22 15:51:07 +02:00

17 lines
536 B
C++

#pragma once
#include "CoreMinimal.h"
#include "CustomCharacterPartAnimInstance.h"
#include "FortAnimInput_Skydiving.h"
#include "CustomCharacterPartAnimInstance_BaseTail.generated.h"
UCLASS(Blueprintable, NonTransient)
class UCustomCharacterPartAnimInstance_BaseTail : public UCustomCharacterPartAnimInstance {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FFortAnimInput_Skydiving SkydivingState;
UCustomCharacterPartAnimInstance_BaseTail();
};