Files
UnrealEvent/Project/Source/FortniteGame/Public/CustomCharacterPartAnimInstance_AngelBackpack.h
2026-04-22 15:51:07 +02:00

23 lines
784 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "CustomCharacterPartAnimInstance.h"
#include "CustomCharacterPartAnimInstance_AngelBackpack.generated.h"
UCLASS(Blueprintable, NonTransient)
class UCustomCharacterPartAnimInstance_AngelBackpack : public UCustomCharacterPartAnimInstance {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FVector FallingAnimDynamicsUpForce;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float SpeedAlpha;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float WingRigidAlpha;
UCustomCharacterPartAnimInstance_AngelBackpack();
};