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28 lines
933 B
C++
28 lines
933 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Components/ActorComponent.h"
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#include "CreativeThumbnailCacheData.h"
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#include "CreativeUserContentManager.generated.h"
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class UCreativeThumbnailGenerator;
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class ULevelSaveRecord;
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UCLASS(Blueprintable, ClassGroup=Custom, Within=FortPlayerControllerAthena, meta=(BlueprintSpawnableComponent))
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class FORTNITEGAME_API UCreativeUserContentManager : public UActorComponent {
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GENERATED_BODY()
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public:
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TMap<FName, ULevelSaveRecord*> LevelSaveRecords;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TMap<FName, FCreativeThumbnailCacheData> SaveThumbnails;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UCreativeThumbnailGenerator* CreativeThumbnailGenerator;
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public:
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UCreativeUserContentManager();
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};
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