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36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "CreativeToolPersistentData.generated.h"
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USTRUCT(BlueprintType)
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struct FCreativeToolPersistentData {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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uint8 GridSnapIndex;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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uint8 RotationAxisIndex;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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uint8 SelectedScaleAxis;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bShouldUsePrecisionGridSnapping;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bAllowGravityOnPlace;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bShouldDestroyPropsWhenPlacing;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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uint8 HitTraceRule;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bIsScalingInsteadOfRotating;
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FORTNITEGAME_API FCreativeToolPersistentData();
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};
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