Files
2026-04-22 15:51:07 +02:00

21 lines
573 B
C++

#pragma once
#include "CoreMinimal.h"
#include "CreativePlotSessionData.generated.h"
USTRUCT(BlueprintType)
struct FCreativePlotSessionData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 TimesInventoryOpened;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 TimesIslandMenuOpened;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 TimesGameStarted;
FORTNITEGAME_API FCreativePlotSessionData();
};