Files
2026-04-22 15:51:07 +02:00

18 lines
420 B
C++

#pragma once
#include "CoreMinimal.h"
#include "CreativeOptionData.generated.h"
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FCreativeOptionData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText DisplayText;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 Value;
FCreativeOptionData();
};