Files
2026-04-22 15:51:07 +02:00

29 lines
821 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "GameplayTagContainer.h"
#include "CreativeDeviceMeshSettings.generated.h"
class UMaterialInterface;
class UStaticMesh;
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FCreativeDeviceMeshSettings {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UStaticMesh> Mesh;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector Scale;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTag StatTag;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UMaterialInterface> Material;
FCreativeDeviceMeshSettings();
};