Files
2026-04-22 15:51:07 +02:00

18 lines
434 B
C++

#pragma once
#include "CoreMinimal.h"
#include "CreativeActorMetaData.generated.h"
USTRUCT(BlueprintType)
struct FCreativeActorMetaData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 AssetSize;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 InstanceSize;
FORTNITEGAME_API FCreativeActorMetaData();
};