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23 lines
627 B
C++
23 lines
627 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "OutpostBuildingData.h"
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#include "Templates/SubclassOf.h"
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#include "CraftingTableBuildingData.generated.h"
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class UDataTable;
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class UGameplayEffect;
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USTRUCT(BlueprintType)
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struct FCraftingTableBuildingData : public FOutpostBuildingData {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UDataTable* ActivationCostData;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<UGameplayEffect> ActivationEffect;
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FORTNITEGAME_API FCraftingTableBuildingData();
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};
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