Files
2026-04-22 15:51:07 +02:00

23 lines
620 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataTable.h"
#include "GameplayTagContainer.h"
#include "CosmeticSetDataRow.generated.h"
USTRUCT(BlueprintType)
struct FCosmeticSetDataRow : public FTableRowBase {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTag Tag;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText DisplayName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText Description;
FORTNITEGAME_API FCosmeticSetDataRow();
};