Files
2026-04-22 15:51:07 +02:00

13 lines
349 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "ControllerComponent.generated.h"
UCLASS(Blueprintable, ClassGroup=Custom, Within=Controller, meta=(BlueprintSpawnableComponent))
class FORTNITEGAME_API UControllerComponent : public UActorComponent {
GENERATED_BODY()
public:
UControllerComponent();
};