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13 lines
349 B
C++
13 lines
349 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Components/ActorComponent.h"
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#include "ControllerComponent.generated.h"
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UCLASS(Blueprintable, ClassGroup=Custom, Within=Controller, meta=(BlueprintSpawnableComponent))
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class FORTNITEGAME_API UControllerComponent : public UActorComponent {
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GENERATED_BODY()
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public:
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UControllerComponent();
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};
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