Files
2026-04-22 15:51:07 +02:00

29 lines
846 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "AttributeSet.h"
#include "Templates/SubclassOf.h"
#include "ControlPointAssetData.generated.h"
class AAthenaCapturePoint;
USTRUCT(BlueprintType)
struct FControlPointAssetData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<AAthenaCapturePoint> CapturePointClass;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FScalableFloat SpawnDistanceFromGround;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector2D MiniMapIconScale;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector2D CompassIconScale;
FORTNITEGAME_API FControlPointAssetData();
};