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29 lines
846 B
C++
29 lines
846 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "AttributeSet.h"
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#include "Templates/SubclassOf.h"
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#include "ControlPointAssetData.generated.h"
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class AAthenaCapturePoint;
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USTRUCT(BlueprintType)
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struct FControlPointAssetData {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<AAthenaCapturePoint> CapturePointClass;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FScalableFloat SpawnDistanceFromGround;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FVector2D MiniMapIconScale;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FVector2D CompassIconScale;
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FORTNITEGAME_API FControlPointAssetData();
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};
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