Files
2026-04-22 15:51:07 +02:00

16 lines
431 B
C++

#pragma once
#include "CoreMinimal.h"
#include "TieredCollectionProgressionDataBase.h"
#include "CollectionLootSetData.generated.h"
USTRUCT(BlueprintType)
struct FCollectionLootSetData : public FTieredCollectionProgressionDataBase {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FName> LootSetNames;
FORTNITEGAME_API FCollectionLootSetData();
};