Files
2026-04-22 15:51:07 +02:00

30 lines
866 B
C++

#pragma once
#include "CoreMinimal.h"
#include "ChoiceDataEntry.generated.h"
USTRUCT(BlueprintType)
struct FChoiceDataEntry {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText ButtonText;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText ButtonDescription;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText ConfirmText;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bEnabled;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bRequireConfirmation;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bCloseAfterSelection;
FORTNITEGAME_API FChoiceDataEntry();
};