mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
30 lines
866 B
C++
30 lines
866 B
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "ChoiceDataEntry.generated.h"
|
|
|
|
USTRUCT(BlueprintType)
|
|
struct FChoiceDataEntry {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText ButtonText;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText ButtonDescription;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText ConfirmText;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnabled;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bRequireConfirmation;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bCloseAfterSelection;
|
|
|
|
FORTNITEGAME_API FChoiceDataEntry();
|
|
};
|
|
|