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21 lines
512 B
C++
21 lines
512 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "ChannelData.generated.h"
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USTRUCT(BlueprintType)
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struct FChannelData {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float MaxMagnitude;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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float Value;
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FORTNITEGAME_API FChannelData();
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};
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