Files
2026-04-22 15:51:07 +02:00

21 lines
573 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortGiftBoxFortmatData.h"
#include "ChallengeGiftBoxData.generated.h"
class UFortGiftBoxItemDefinition;
USTRUCT(BlueprintType)
struct FChallengeGiftBoxData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UFortGiftBoxItemDefinition> GiftBoxToUse;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FFortGiftBoxFortmatData> GiftBoxFormatData;
FORTNITEGAME_API FChallengeGiftBoxData();
};