Files
2026-04-22 15:51:07 +02:00

33 lines
994 B
C++

#pragma once
#include "CoreMinimal.h"
#include "BuildingValueRules.generated.h"
USTRUCT(BlueprintType)
struct FBuildingValueRules {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 CellsAbove;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 CellsBelow;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 CellHorizontalRadius;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float DistanceFromObjectiveWeight;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float AttackWeight;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float StructuralWeight;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float TrapWeight;
FORTNITEGAME_API FBuildingValueRules();
};