Files
2026-04-22 15:51:07 +02:00

21 lines
522 B
C++

#pragma once
#include "CoreMinimal.h"
#include "BuildingSupportCellIndex.generated.h"
USTRUCT(BlueprintType)
struct FBuildingSupportCellIndex {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 X;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 Y;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 Z;
FORTNITEGAME_API FBuildingSupportCellIndex();
};