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42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "UObject/NoExportTypes.h"
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#include "UObject/NoExportTypes.h"
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#include "GameplayTagContainer.h"
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#include "BuildingFoundationStreamingData.generated.h"
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class AFortHLODSMActor;
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USTRUCT(BlueprintType)
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struct FBuildingFoundationStreamingData {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName FoundationName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FVector FoundationLocation;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FBox BoundingBox;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGameplayTagContainer GameplayTags;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FIntPoint GridCoordinates;
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UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<TLazyObjectPtr<AFortHLODSMActor>> ProxyInfo;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<int32> ChildStreamingDataIndices;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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uint8 PersistentHLODLevelIndex;
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FORTNITEGAME_API FBuildingFoundationStreamingData();
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};
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