Files
UnrealEvent/Project/Source/FortniteGame/Public/BuildingFoundationStreamingData.h
2026-04-22 15:51:07 +02:00

42 lines
1.3 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "UObject/NoExportTypes.h"
#include "UObject/NoExportTypes.h"
#include "GameplayTagContainer.h"
#include "BuildingFoundationStreamingData.generated.h"
class AFortHLODSMActor;
USTRUCT(BlueprintType)
struct FBuildingFoundationStreamingData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName FoundationName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector FoundationLocation;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FBox BoundingBox;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTagContainer GameplayTags;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FIntPoint GridCoordinates;
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<TLazyObjectPtr<AFortHLODSMActor>> ProxyInfo;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<int32> ChildStreamingDataIndices;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 PersistentHLODLevelIndex;
FORTNITEGAME_API FBuildingFoundationStreamingData();
};